This was with the render distance at 6 chunks, fancy graphics, Version 2 of the new textures if that's relevant, and smooth lighting on. CPU stayed below 70% for the most part during play, even going as low as 36%. If anything, the launcher was using more CPU when I had the output log enabled. Launched the game, kept Activity Monitor behind the Minecraft window, opened up the world, and the game ran as splendidly as I remembered. This was not a problem I faced in 1.12 on the contrary, the game ran splendidly with the fancy graphics, clouds, and particles on, and I remember the moment when that suddenly stopped being the case quite distinctly.Īs of April 20, I went and downloaded 1.12.2 again to test if maybe the issue was on my end, happened to have a world lying around in that version (mind, I would have created a new one if it hadn't been there), and set about the usual tests I've been doing with the 1.14 snapshots. Fast graphics, minimal particles, I even tried turning the render distance down to 2 chunks in 19w13b, and yet the issue persists. ![]() I have all the video settings down as much as possible. Personally, I find this to be an unplayable situation. 1.14.4 Pre-Release 2 had it in the 100-200% range depending on the size of the window. Attempting to play in 19w09a had it more in the 120-150% range while playing, 19w13a had more of a range of 170-230%, and 1.14 Pre-Release 2 was more between 190-210%. It then goes down to around 30-100% longer-term, but it still heats up about the same way as if I were playing a more resource-intensive game, loud fan sounds and all. When playing Minecraft, my computer heats up, and when I opened up Activity Monitor and looked at it while having Minecraft open, it uses around 300% when opening the game itself, in the menu it tends to go down to less than 100%, and then opening up a world and playing in it brings it back up to the 260-340% range. ![]() While I'm not quite sure exactly when it started, I've been having this problem for several months now.
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